Real scans, warm light
Every tree, rock and ground texture is a real scan or photo, not low-poly art. Gradient skies, layered haze, warm sun shadows and filmic colour do the rest.







Streamed terrain
Terrain regions are built on the GPU from a plan made from the seed. Rivers are splines that the terrain, water, physics and plants all share.
Places to find
Villages from seven cultures, ruined towns, highways with bridges, harbours, lighthouses, caves and research sites.
Day into night
A moving sun and moon, warm evenings and starry nights. Viewpoints, wrecks, supply caches and camp sites to find.
Built from five trucks
A Rivian R1T cab and bed, a Silverado EV front, a Sierra spare and bull bar, and a Hummer EV skid plate. On top: track pods, a roof hatch for the drone, a camp and rim lights.











Hub modes T
Road tyres, chunky mud tyres or triangular track pods. The old parts shrink into the hub and the new ones grow out.
Live suspension
The front wishbones and rear trailing arms swing, and the coilovers stretch with each wheel.
Scout drone O
The roof hatch slides open, a pad rises, and the drone flies out with a searchlight. It flies home to dock.
Camp K
A slide-out kitchen, a roof tent on gas struts, an awning room with walls and a door, and a bonfire. Climb the ladder to sleep.
Lights
A light bar, rock lights, beacons, a searchlight you aim, and rim rings that glow by mode.
Sensors
Infrared, LiDAR, radar, a sonar map, a sample scanner, a winch and auto-drive along roads. It floats and paddles off the shore.
Work in progress
Everdusk is built in parts. Each part passes automated checks first, then gets played on screen.
- 01Done
Foundation
Project set-up, tools to fetch and check assets, and a benchmark scene that meets the 60 fps, VRAM and RAM targets.
- 02Built
The streamed world
Streamed Terrain3D regions, real scanned plants drawn with MultiMesh, and rebuilt rivers and sea.
- 03Not yet tested in play
A post-apocalyptic world
Villages, ruined towns, highways and bridges, harbours and sci-fi research sites.
- 04Partly tested
The expedition rover
The first vehicle, the scout drone and the day and night cycle.
- 05Not yet tested in play
Menu, saves and camp sites
A main menu over a live scene, new games from any seed, saves and settings. Points of interest, camp sites and bonfires.
- 06Not yet tested in play
The expedition truck
The truck replaces the rover, with hub modes, suspension, the drone hatch, the camp and rim lights. Its automated checks pass apart from two ride-comfort checks.
Ride tuning
Smooth the truck's ride over rocks and after drops.
Performance
Find the slow frames so it holds 60 fps on a laptop RTX 3050 Ti.
Full play test
Play every new system in the game itself, not only in automated checks.